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Social Impact Mobile Gaming Application

The Social Impact Organization

Ecoknights Johor

The organization provides and delivers development and environmental interventions to communities, government agencies, learning institutes and companies to mobilize and catalyse the stakeholders towards sustainable development. Through smart partnerships and collaborations, EcoKnights® works across trans- and interdisciplinary fields to build bridges towards achieving sustainable development for communities and companies across four main pillars: Outreach, Education, Eco-nomy and Recruitment (Volunteerism) & Partnerships.

The Design Challenge

Design a solution to empower youths to be active river guardians so that their knowledge and awareness about river protection can be put to action and deliver real results.
EcoKnights Johor is an environmental NGO which serves the community through
education, awareness programs, and corporate consultation. Their partners and
clients range from government agencies, communities, corporate agencies and
other NGOs. Through smart partnerships and collaborations, EcoKnights Johor works
across trans-and interdisciplinary fields to build bridges towards achieving
sustainable development for communities and companies in Johor.
In Johor, all 19 main rivers are polluted except for Sungai Johor. It took a river
dumping incident at Sungai Kim Kim to gain national attention about river pollution.
Unknown to many, this illegal practice is widespread in Johor for years where EcoKnights Johor has been constantly highlighting this issue to the authorities. Many youngsters are aware about river conservation and protection yet we still see river pollution taking place, on both micro and macro levels.

The 'A' Team: ALIMAMA

Ling Ting Yang
Teh Yee Bryan
Tan Zi Yi

The Proposed Solution

The idea of “Feed The Kappa”, an augmented reality mobile game is created to help maintain the cleanliness of our environment especially rivers in Johor. “Feed The Kappa” is a combined idea of mobile application and Arduino Water Pollution Monitor. The interactive concept will empower youth to love and care for our rivers by building awareness and enhancing their knowledge about river preservation and conservation. The lack of frequent monitoring over the river due to costs and limited resources are the main factors why there is a delay in action taken on polluted river. Our app could reduce and support the need of frequent monitoring quality rivers.
Kappa is a mythical creature that guards the rivers originated from Japan. Integrating it in our concept, by feeding the Kappa using the mobile app, we are actually using the user’s data to collect the data on river conditions . These data sent to cloud by users assists Department of Environment (DoE) to keep track of all the river’s condition easily.
This interesting mobile app leads users to rivers to complete variety of missions in order to collect points for rewards. The missions include feed the kappa, cleaning the surroundings of river, and information sharing on river facts. We are aiming to collaborate with secondary schools to cultivate the feelings of environmental responsibility starting at a young age. These youths are our future to ensure environmental sustainability.

How We Did It?

The
Game Plan

Phase 1 | Planned Activities

Activity:
To develop prototype
Deliverable:
Completed 20%
(Develop 1 Arduino Water Pollution Monitor
for pilot test & our mobile application)

Phase 1 | Actual Deliverables
30/06/2019

1. Start developing an AR Kappa game using Unity
2. Making of Water Sensor embedded with turbidity sensor and conductivity sensor
3. Approached school and introduced about the project

Phase 2 | Planned Activities

Activity:
To run pilot test in school
Deliverable:
Completed 10%
(Carry out a pilot test with 40 students
which is approximately 1 class of students
from school nearby pilot test river)

Phase 2 | Actual Delivarables
25/09/2019

Hardware manufacturing

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Progress Summary

1. Start developing an AR Kappa game using Unity
2. Making of Water Sensor embedded with turbidity sensor and conductivity sensor
3. Approached school and introduced about the project

What we did in 6 Months

Project Outcomes

Our KPIs

Deliverables

5 volunteers
9 followers on Instagram
66 likes
Around RM 500 in-kind sponsorship from the university
20 people participated in the project soft launch
After the soft launch, Project Kappa was well received by the community
Partners:
- University of Southampton Malaysia
- Iskandar Space
- English College JB (Maktab Sultan Abu Bakar)

Visualization of our efforts

OUR STORY IN
PHOTOS

What we Hope for

Future Impact

The lack of frequent monitoring over the river due to costs and limited resources are the main factors why there is a delay in action taken on the polluted river. Our app could reduce and support the need for frequent monitoring of quality rivers. By feeding the Kappa using the mobile app, we are actually using the user's data to collect the data on river conditions. These data sent to the cloud by users assist the Department of Environment (DoE) to keep track of all the river's condition easily. We are aiming to collaborate with secondary schools to cultivate the feelings of environmental responsibility starting at a young age. These youths are our future to ensure environmental sustainability.
The team is talking with other partners, such as CIMB Foundations, to potentially launch the project nationwide.

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